Large field, large prize
Thousands of entries compete for a tiered prize pool. Lower per-team probability of winning, but the prize pool scales with entry size.
Fantasy cricket turns a real match into a contest where every run, wicket and catch scores points for the squad you picked. The GetRummyLudo fantasy product runs cricket as its primary sport. Below walks through squad rules, captain math and how to read the scoring system before committing entry fees.
| Role | Min | Max |
|---|---|---|
| Wicket-keeper | 1 | 4 |
| Batter | 1 | 6 |
| All-rounder | 1 | 6 |
| Bowler | 1 | 6 |
| Total | 11 players in playing XI; squad limit typically 15 | |
The captain pick earns 2× the player's score. The vice-captain earns 1.5×. Most squads pick the captain by gut, but the math can flip the decision: a high-floor batter who bats at number three often beats a star all-rounder who may not get a bowl.
Thousands of entries compete for a tiered prize pool. Lower per-team probability of winning, but the prize pool scales with entry size.
Two entries, one winner. Higher per-team probability of winning, smaller prize. Useful for testing a new squad build.
No entry fee. Useful for new players or for testing the captain-vice-captain logic without risking cash.
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69Contests lock at the official toss of the match. Squads and captain picks are frozen at that point. Late edits are not possible.
If a picked player is not in the playing XI, the fantasy platform substitutes from your bench based on role. Substitution rules vary by platform; check the lobby terms.
The scoring system uses the official match result. For rain-affected matches, points are calculated from completed innings only.
Six states currently restrict paid real-money play. The legal note lists the current state of the rules.
Contest lock is fixed at the official toss of the match. Squad edits close at the same moment, including captain and vice-captain swaps. If a player in your playing XI is dropped from the actual lineup, the platform substitutes from the bench based on role - substitution rules vary per operator, so always read the lobby terms before locking your squad.